Today's mobile devices are not merely smart, they are becoming intelligent as artificial intelligence applications
such as Facebook Caffe2 and Google Tensor-Flow Lite are being pushed into mobile devices and as mobiles devices are
being integrated into the cloud-fog-mobile architecture. This calls for efficient and adaptive computing/communication
co-design of wireless networks to optimize application-level latency (including both communication latency and computing times) and to achieve energy efficiency (considering energy consumed by both communications and computing). This project develops fundamental theories and novel architectures of low-latency, energy-efficient, and computing-centric wireless networks to support emerging mobile intelligence applications. Theories and algorithms developed by the PIs are constantly integrated into the undergraduate and graduate courses taught at the two universities. This project also provides hand-on experiences to undergraduate and high school students with state-of-the-art wireless technologies.
Computing/communication co-design, while new for wireless networks, is a central topic in data center networks. However, the
proposed solutions, while inspiring, are not directly applicable to wireless computing networks because of the unique
features of wireless networks such as wireless interference, channel fading and limited energy. This project focuses
provably optimal mechanisms that dynamically and adaptively schedule computing tasks and data transmissions to meet
application-level performance requirements, and consists of three interdependent thrusts.
(I) Optimal computing/communication co-design. This thrust develops mathematical models and theoretical
limits of wireless computing networks.
(II) Robust computing/communication co-design. This thrust focuses on robust computing and communication
co-design that achieves desired performance with imperfect state information and under unavoidable short-term system overload.
(III) Learning-aided adaptive computing/communication co-design. This thrust further improves the performance of wireless computing networks by leveraging both historical data and predictable user behaviors.
[September 2020]: Dr. Bin Li co-organized URI second Immerse-a-thon event for exploring virtual/augmented applications beyond gaming, and delivered the talk on the virtual/augmented reality technology.
[September 2020]: Dr. Bin Li was invited to be a panelist for the panel on AR/VR/XR over wireless networks: challenges and opportunities in the 21st IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (IEEE WOWMOM 2020).
[April 2019]: Dr. Bin Li's group demonstrated various wireless virtual/augmented
reality applications for K-12 students in Alan Shawn Feinstein Middle School of Coventary. Thanks Xiangqi and Xudong.
[April 2019]: Dr. Bin Li's group demonstrated various wireless virtual/augmented
reality applications for K-12 students in National Biomechanics Day. Thanks Xiangqi, Xudong, and Noah.
[April 2019]: Dr. Bin Li's group demonstrated various wireless virtual/augmented
reality applications for K-12 students in Kingston Hill Academy Elementary School. Thanks Xiangqi and Xudong.
[March 2019]: Dr. Bin Li's group demonstrated various virtual/augmented reality applications for local residents and K-12
students in URI Brain Fair.
Thanks
Xiangqi, Xudong, and Noah. The news appeared in
URI College of Engineering website
[March 2019]: Dr. Bin Li organized URI first Immerse-a-thon event for exploring virtual/augmented applications beyond gaming. Thanks
Deedee Chatham (director of Entrepreneurship, Innovation and Undergraduate Research at URI) for providing logistics support and promoting this event as well as all speakers, mentors, and judges.
The news appeared in URI College of Engineering website
and Rhode Island Inno