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ICED Introduction and Overview

Computer engineering (CE) is a highly multi-faceted discipline, requiring knowledge of the basic sciences, traditional and discrete math, physics of electronic devices, and electronics as well as the more commonly thought of core elements of software design and engineering, programming languages, compiler construction, operating systems, digital circuit and logic design, microprocessors, assembly language programming, computer organization and architecture, digital system (including Central Processing Unit) design, networks, and performance evaluation. (The latter is not an exhaustive list, but is what is central to CE and what is focussed on in the URI curriculum.)

A key ingredient to successful digital system design is making appropriate design tradeoffs amongst the hardware and software components of the system to achieve a suitably-performing cost-effective design. The exact nature of the latter varies from problem to problem. Thus, design is a major component of the URI CE major's experience.

In order to provide a unified thrust for the CE student, tying together what is traditionally unrelated content from different courses, the ELE department has instituted the Integrated Computer Engineering Design (ICED) curriculum (also known as the "Designing Across the Curriculum" program). In practice, over the course of a student's studies she or he will design an actual complete, working, computer including both the processor and the compiler. Thus, the computer will be able to execute high level language programs. Since networks are becoming endemic to society (viz. the Internet), different students' computers will be connected together in a network as part of the final system design.

The design tasks to achieve these aims are distributed amongst the required core courses as follows (these courses contain other topics, as well):

  1. ELE 201/202 - Digital Circuit Design: Familiarization with industry-standard Computer Aided Design (CAD) tools. Design, simulation, construction and test of components for the computer, as well as simple control circuits.

  2. ELE 305/306 - Introduction to Computer Architecture: Design and simulation of a simple machine instruction set for the student's computer, using CAD tools. High-level design is performed.

  3. ELE 405 - Digital Computer Design: Design, simulation, construction and test of the digital hardware realizing the instruction set devised in ELE 305. Gate-level design is performed. Once again, the (same) suite of CAD tools is used.

  4. CSC 402 - Compiler Design: A compiler providing translation from a high-level programming language to the machine instruction set of the student's computer is written and tested.

  5. ELE 437 - Computer Communications: A simple wireless or wired local area network is designed, incorporating standard network elements such as layering, error detection and recovery, and throughput management.

  6. ELE 408 - Computer Systems Laboratory: The hardware and software of the computer are integrated, and the overall system is debugged and evaluated using benchmark programs. Lastly, the different computers of the entire class are hooked together in a simple network; communication amongst them is achieved.

Other optional or potential components:

  • CSC 412 - Operating Systems and Networks: A simple operating system / monitor is written and tested for the computer.

  • ELE 447 - VLSI Design and Simulation: The computer hardware, or parts thereof, are realized again, this time by designing a custom Integrated Circuit (IC). The same CAD tool suite is used once more. The IC is fabricated.

Note in the above that CAD tools are used throughout the design process. The Electrical and Computer Engineering department has available to it the complete Mentor Graphics CAD tool suite, and many workstations to run it.


Summary

For those students desiring hardware and software computer engineering design skills, as well as the underlying theoretical knowledge, to create complex and competitive digital systems, URI offers a unique experience. The design experience starts at the beginning of the Sophomore year, and continues through upper-class studies; the goal is always clear: you will know why you are learning a given topic.

Such a background will make the successful student attractive to both industry and graduate schools.


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